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Maxiecole

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Kingslayer 2 update

Posted by Maxiecole - July 17th, 2016


Weekly progress!

3460017_146879658613_Screenshot_18.png

Things done:

Adding items to the game is very easy at the moment. All to do is create a new item prefab, add any sprite and type in an ID.

All items has the same sprite size, and will resize automatically. So any sprite with any size fits. Todo: IDs will be assigned automatically in the future.

I have created an inventory and crafting system.

Items will behave like I originally wanted to in Kingslayer1, but couldn't, due to techical incompetence. Each item picked up is it's own slot in the inventory, instead of the same type of item is stacked up at one slot.

Items can be freely dragged around and can be dragged on each other to craft.

Creating crafting recipes is very simple now. No code required.

Items can also be dropped, by dragging the item outside the inventory.

I have been experiementing with multiplayer! It's kind of buggy right if join multiple games in one session, but right now, after a lot of headaches, It's very functional. Players sync up properly and items are synced up.

It will be exciting to see if I'm going to continue to make this for online. It's definately a challenge, but it's a childhood dream of mine to create an online game!


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