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Maxiecole

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It's called Hobbling Hero lol

Posted by Maxiecole - August 15th, 2017


Okay so I rushed the completion of the game so it wouldn't bother me by school start.

90% of development time was killing slimes for sticks.

The golden rule of all game development is every new feature is shitfaced broken in a hundred different ways until you've tested it... a hundred different ways.

Hence I've been killing so many slimes.

Looking back... What would I do differently if I were to start from scratch?

Firstly, I refactored the inventory system so many times, and it needs another refactor now actually. I would have saved days of work if I pre-planned with class diagrams 'n' shit.

I would have took off some time to build some tools to help me test things faster, such as giving items in the inventory by having a cheat menu or something. I should've also split all business logic from the visual representation so I could automate testing. That would've saved so much time. Especially for testing balancing the exp gains/costs..etc...

Even tho the game is complete, I'm a little bit ashamed I will actually refactor stuff for fun. Gosh, that's so nerdy. But I can't help myself. Neatly knitted systems are so satisfactory X_X

Anyway, I hope the game will be enjoyed. I sure enjoyed making it.


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