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Maxiecole

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What I've been doing wrong with my games

Posted by Maxiecole - October 9th, 2017


So I'm taking an entrepreneurship course at my school, I didn't actually expect to get any good advice from it, to be honest. But I learned something quite nice.

It's a mistake to gamble a lot of time and effort into one project that you're unsure is going to succeed. Instead, It's a much smarter idea to complete many minor projects to get a feel for the craft, the marked, etc.

I've done this to an extent, but not as extreme as I've seen. I have seen people pour in thousands of dollars into their first games praying to the lord it will succeed, and when they fail, they feel despair.

Hobbling Hero took on and off one YEAR to complete. And the result was a massive fail to what I expected in terms of attention from players. However, I did it mainly to learn Unity and managing bigger projects and become a better coder.

It would've taken 1/3 of the time if I planned on exactly what I wanted in the game in the start, because, I just started coding in the blind for fun, and then eventually it evolved into something useable. I got carried away by doing things that were difficult, sometimes not even necessary or used, just because I really like cool things.

The game was an open world RPG, with a really neat interactive interface, fully fleshed out crafting system, quest system, skill system, etc. It got a couple thousand view. And then I'm seeing much simpler, much more elegantly designed, and well-polished games get exponentially more views.

What I did to Hobbling Hero, I will never repeat in my lifetime again. I was honestly just lucky to have to much spare time I could waste so much time on it.

I will now break the habit of making games that require a lot of time. Instead, I will make cute, small, polished games that take 1-2 weeks. I think if I just continue doing that I will be a much better designer overall in the end. I think people like simple, fun games anyway. Heck, my first game "Criminal game" took a couple of hours and it received more views than Hobbling Hero. xD

 

 


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Comments

I agree with your conclusion. Film school was a similar experience for me. There were the students who poured all their time and money into one big film that didn't turn out so great and they got discouraged and gave up after Spielberg didn't call.

Then there were the students who made a bunch of cheap movies. Their first movies were naturally terrible but since they didn't give up, they learned from their mistakes and made each movie better than the last. Not only did they have better movies by the end, but they also had a collection of movies to show instead of just one.

Best of luck with your games!

Thank you! :)