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Maxiecole

Male

Norway

Joined on 8/8/10

Level:
3
Exp Points:
86 / 100
Exp Rank:
> 100,000
Vote Power:
3.34 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
20
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
236

Maxiecole's News

Posted by Maxiecole - June 12th, 2015


A new game will come out within August 1st. It will have Mineral Rush elements to it, but you are controlling a character. And It's not limited to mining. Right now it includes mineral rush stuff such as mining, smelting and smithing, but also killing enemies, gathering items, fishing, hunting birds, cooking and potion brewery.

This will probably be my last project in AS2. I really feel it's limiting me. I gained interest in OOP.

I hope I can find someone that are willing to do help me with the art in the game. I haven't decided on an artstyle so the artist can be a big part of creating the style of the game. If not, I'll just use pics from google and turn off ads.


Posted by Maxiecole - June 11th, 2015


"Whatever you are creating or designing, you must test and use it yourself. Seperating out the work will make you lose touch with it's functionality. Through intense labour on your part, you gain a feel for what you are creating. In doing this work you see and feel the flaws in the design. You do not look at the parts separately, but how they interact, and experiencing what you produce as a whole. What you are trying to create will not magically take off after a few creative bursts of insperation, but must be slowly evolved through a step by step process as you correct the flaws." - Robert Greene


Posted by Maxiecole - May 22nd, 2015


The heart of game development lies in the unplanned, the unexpected. 
Something accidental, a peculiarity, spawned by the game may be a sign your game wants to live.

Now, your game is creating itself.

Now your game has a heart.

Many choose not to let their game thrive, they sacrfice the game's heart for their own initial plan, idea, logic, comparing with other games Wanting to use other game's logic.


But you cannot plan a game's heart.


Posted by Maxiecole - February 18th, 2014


Updated the game, the Newgrounds saving method is improved which makes saving much faster and safer. And auto-saving is enabled for both saving methods now.

Dying will no longer reset entirerly your progress, instead, you will lose items in your inventory and power levels will be halfened.

I added a short dynamic tutorial to help players get started. If you have already played the game you might not see this.

Minor big fixes. And minor graphical improvements.


Posted by Maxiecole - February 15th, 2014


6 followers! I summon you!

It's out!

http://www.newgrounds.com/portal/view/633961

I'm confused how the game has lower average rating than the original, that doesn't make a whole lot of sense to me as I think the new one is much better. Oh well, atleast people in the comments seem to like it!

 


Posted by Maxiecole - January 9th, 2014


After a half year of practicing AS3 and coding in general, and after a failed character controlled adventure game, I'm heading back to update Mineral Rush and re-releasing it as Mineral rush: Runes Zero. Expect it in the near future.

I know this message will only apply to like 6 people who followed me due to Mineral rush. Realistically there will be only one person reading this. So hello to you.